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Home›Nintendo›Splatoon Raiders launches its treasure-hunting campaign on Nintendo’s new console
Nintendo•July 23, 2026•Updated August 10, 2026

Splatoon Raiders launches its treasure-hunting campaign on Nintendo’s new console

Splatoon Raiders launched on Switch 2 as a solo-focused treasure-hunting spin-off with crafting, short raids, progression, and optional four-player help.

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GG Bulletin Editorial Team

Source-linked reporting · Game intelligence · Industry coverage

July 23, 2026•3 min read

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Splatoon Raiders launches its treasure-hunting campaign on Nintendo’s new console

Official artwork · Nintendo ↗

Reader consequence

The release tests whether Splatoon’s movement and ink combat can support a progression-driven PvE game instead of another competitive multiplayer sequel.

Watch the original video or trailer↗

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Hosted by the publisher or developer on YouTube.

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On this page

  1. What happened
  2. How the raid loop works
  3. Comparison with traditional Splatoon
  4. Timeline, price, and performance data
  5. What this means for players
  6. Questions the record does not settle Nintendo has not provided a complete long-term content roadmap. It is unclear how often new raids, gear, balance changes, or events will arrive, and whether co-op participation changes every mission in the same way.
  7. Bottom line

What happened

Nintendo released Splatoon Raiders for Nintendo Switch 2 on July 23. The spin-off follows a customizable mechanic stranded with Deep Cut on the Spirhalite Islands, where the group searches for treasure, fights Salmonids, repairs a hideout ship, and builds stronger equipment.

Unlike the main Splatoon games, Raiders is centered on player-versus-environment missions. It can be played solo, with Deep Cut support, or with help from other players in up to four-player cooperative sessions.

How the raid loop works

Missions are organized as shorter raids rather than one continuous open world. Objectives include boss fights, enemy waves, and salvage runs that reward weapons, crafting parts, and materials.

Back at the ship, the player upgrades equipment, creates gadgets, and prepares a new loadout. Nintendo also describes different tank styles, adjustable difficulty, amiibo outfits, and assistance options. The repeated cycle is simple: enter an island, complete an objective, collect resources, and improve the next run.

Comparison with traditional Splatoon

Mainline Splatoon is best known for competitive turf battles, ranked modes, and Salmon Run. Raiders keeps the movement, ink, weapons, and Salmonid enemies but places them inside a progression-focused campaign.

That change makes it closer to a cooperative looter shooter than a conventional multiplayer sequel. There is no need to protect a competitive rank, and a failed run becomes a reason to change gear rather than a loss on a ladder.

Timeline, price, and performance data

The first Splatoon Raiders announcement established it as the series’ first spin-off and a Switch 2 exclusive. Nintendo set July 23 as the release date.

Tom’s Guide listed a digital price of about $49 in the United States and reported a campaign reaching roughly 15 or more hours, based on its review playthrough. The review also described stable 60-frame-per-second performance and four-player co-op, while noting that some later raids became repetitive.

Those observations are one review rather than a universal result, but they add useful evidence beyond the product description.

What this means for players

Solo players can use the campaign as a lower-pressure way to enjoy Splatoon movement and weapons. Co-op players gain a shared progression loop without entering competitive matchmaking.

The crafting system is likely to be the deciding feature. Good drops and meaningful gadget choices can make repeated islands feel purposeful. If upgrades only increase numbers without changing tactics, the same loop may feel thin after the story ends.

Questions the record does not settle Nintendo has not provided a complete long-term content roadmap. It is unclear how often new raids, gear, balance changes, or events will arrive, and whether co-op participation changes every mission in the same way.

Players should also confirm how local assistance works, whether all participants keep rewards, and what Nintendo Switch Online requirements apply to internet play.

Bottom line

Splatoon Raiders is not Splatoon 4. It is a PvE experiment built from the series’ strongest movement and combat ideas. Early evidence suggests the raid loop and Switch 2 performance are solid, while repetition and post-launch support are the main questions that will decide its staying power.

Evidence record

Sources used in this report

  • Primary recordNintendo2026-07-23↗
  • Supporting reportTom’s Guide — Splatoon Raiders review2026-08-10↗

Article record

How this report was assembled

Accountability
Reported by GG Bulletin Editorial Team. Published July 23, 2026; the revision date is shown above.
Method
Source-based reporting and analysis; not a claim of hands-on testing or an interview. The sources above identify the records used. Our analysis should be distinguished from a publisher’s own claims.
Editorial standardsAI-use disclosureCorrections and updates

Corrections record

No correction entry has been recorded for this article. This is not a guarantee that it is error-free.

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Community question

Would you rather see Splatoon continue with more PvE raid games like Raiders, or return its full focus to competitive multiplayer?

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NintendoNintendo Switch 2Splatoon RaidersPvECo-op

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