A corrected record of the Comic-Con schedule
PlayStation’s Comic-Con page lists three principal panels: Marvel’s Wolverine, Marvel Tōkon: Fighting Souls and God of War Laufey. The page was first published July 9 and displays an August 14 update. The details below describe the version now available; we cannot establish that every detail appeared in its original July wording.
| Panel | Listed time, Pacific | Room |
|---|---|---|
| Wolverine — Deep Cuts | July 23, 11:15 a.m.–noon | Hall H |
| Tōkon — Behind the Battle | July 23, noon–12:45 p.m. | Hall H |
| God of War Laufey | July 24, 5:30–6:30 p.m. | Ballroom 20 |
The convention has ended. This is an archival correction, not a current attendance guide.
Laufey was not merely a retrospective possibility
The accessible page identifies a panel about the revealed God of War Laufey game, with its director and cast. Our earlier suggestion that the God of War session might only be retrospective understated the documented subject.
The Wolverine panel combines development and performance perspectives; Tōkon’s session concerns the game’s creation with Arc System Works and Marvel participants. Those are distinct discussions, not three interchangeable opportunities for a surprise trailer.
For a reader choosing what to watch afterward, that distinction is useful. A performance-focused conversation may explain character decisions without supplying a release change. A production discussion may reveal how a system was built without demonstrating its final balance.
Recordings were promised
PlayStation explicitly says the page would be updated with full panel recordings. Our earlier claim that recording plans were unestablished was incorrect. We have not watched those recordings as part of this article and do not attribute statements to speakers beyond the written announcement.
A schedule establishes who was expected and what was planned. A recording is the evidence for what was actually said. Keeping those records separate prevents a program description from becoming an invented report from the room.

