CONTROL Resonant is listed for Xbox release on September 24, with Dylan Faden entering a Manhattan reshaped by a paranatural crisis. Xbox Wire identifies the game as a sequel to CONTROL, optimized for Xbox Series X|S and carrying Xbox Play Anywhere support.
Dylan Faden Takes the Lead
According to Xbox Wire, Dylan emerges after years of confinement by the Federal Bureau of Control and faces a cosmic entity that is altering reality across Manhattan. The platform’s listing frames his newly acquired powers as central to confronting the threats overtaking the city.
That setup is a notable change of perspective for the series: Xbox Wire places Dylan, rather than the previous game’s protagonist, at the center of this new conflict. It also describes the game as taking players through expansive zones, though the available listing does not detail their structure or scope.
Xbox Availability
Xbox Wire lists CONTROL Resonant at $59.99 and identifies it as optimized for Xbox Series X|S. Xbox Play Anywhere support means the listing connects the Xbox console and PC versions within that program.
Xbox Wire notes that release dates in its overview are subject to change. Its optimization label and Play Anywhere listing establish platform support, not a console frame-rate target.
What a lower ray-tracing preset actually buys
PC Gamer tested at 1440p using an RTX 5070 Ti, Ryzen 7 7700X and 32 GB of DDR5, with DLSS Quality and frame generation off. With the regular preset at Ultra, reducing ray tracing from Ultra to High raised the average from 62 to 71 fps; the corresponding 1% lows rose from 44 to 50 fps.
Our calculation from those published measurements is a roughly 15% average-frame-rate gain: (71 - 62) / 62. But 71 fps on average does not establish a locked 60 fps experience; the 50 fps 1% low is the caution hidden by that headline number.
In PC Gamer’s separate preset comparison, keeping ray tracing at High while reducing the regular preset from Ultra to High increased the average from 71 to 80 fps. Its 1% low improved from 50 to 57 fps. This suggests a starting point for experimentation on that machine, not a universal best setting. GG Bulletin has not independently benchmarked the game.
The missing half of a platform comparison
These sources answer different questions. A release listing can establish availability; one PC benchmark can illustrate a settings tradeoff. Neither establishes how the Xbox versions compare with the tested PC, or how another graphics card will behave.
For someone choosing between console and PC, the useful next evidence would be platform-specific frame-rate measurements under comparable conditions. Until those are available, equating an Xbox optimization badge with the reported PC results would give a purchasing decision more certainty than the evidence supports.

